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Author Topic: Enemy Ideas  (Read 2822 times)
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JamietheFlameUser
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« Reply #15 on: 16 January 2012, 07:11:59 »
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The reason for him having a Venus level of 99 is that it affords him complete invulnerability to any Venus-elemental status move, as Elemental Levels are apparently taken into account when checking secondary effects. Other than that, Elemental Levels do nothing and the only things that are really important are Elemental Powers and Resists.

We're giving the glitchy end boss all kinds of glitch attacks that do things they really shouldn't, and you're complaining about Dummy Out? Huh...

I suppose we could make Big Bang a summon-type attack, but then I'd have to rethink the animation.
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« Reply #16 on: 16 January 2012, 07:17:42 »
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Dummy out completely removes any strategy that has to do with summoning from the list of viable options. Of course I'm complaining about it. There are more strategies out there that use summons than just summon rushing you know.

And luck is typically what's used to make bosses invulnerable to status, you know. The only venus elemental status you might inflict are already negated due to high luck (instant death, death curse, haunt, and poison/venom should all be impossible to inflict on him from the outset, and what does that leave?).
« Last Edit: 16 January 2012, 07:19:45 by leaf » Logged

Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: Fuck!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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JamietheFlameUser
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« Reply #17 on: 16 January 2012, 07:44:16 »
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Hm. Good point about summoning, anyway.

Anyway what that leaves is Stun, possibly, thanks to Fear Puppet. Course, you could still possibly just stun him with Paralyse or a Djinni, so its not exactly eliminating any options. But just remember: sometimes, a million really is just a statistic.

Anyway, I'll continue this debate in the morning and work out all the fail in my enemy idea. Unless I'm busy writing fanfiction. But right now, I'm going to sleep.
« Last Edit: 16 January 2012, 07:46:59 by JamietheFlameUser » Logged

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« Reply #18 on: 16 January 2012, 16:34:56 »
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I really love your suggestion for me Jamie! While I'm not sure about using all of it, it does give me some ideas for this other battle that I wanted to propose. I am still working on my stats and stuff, so I can probably get back to you guys later. Granted, this gives me some pretty good ideas! For example, Big Bang: I am not sure about the spell, but I could have a reusable item that explodes. Like an egg, for example!

Actually, this means that I could probably post my character design as well... I have only been working on it every two days or so, meaning that it probably won't be ready until the end of the week.

With all of this in mind, I am actually pretty excited about the idea of you guys helping me out with this! Thank you so very much. Joy
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JamietheFlameUser
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« Reply #19 on: 01 July 2012, 19:05:43 »
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One of my personal favourite boss ideas. Kind of a unique foe, and definitely a puzzle boss.

Enemy group: Spooky Spectre x1, Haunting Aura x2

Name: Spooky Spectre
Species: Amaze variant 5, giant size

Level: 13
Turns: 1
Attribute: Venus

HP: 412
PP: 35
Attack: 88
Defense: 26
Agility: 31
Luck: 19
HP Regen: 0
PP Regen: 0

Item 1: N/A
Item 2: N/A
Item 3: N/A
Item 4: N/A

AI Setting: 1, attack pattern 1
Ability 1: Undead Sword
Ability 2: Mystic Flame
Ability 3: Rumble
Ability 4: Quake
Ability 5: Curse
Ability 6: Taint
Ability 7: Spire
Ability 8: Attack
Non-Standard: N/A

Coins: 0
Item Drop: Healing Ring
Item Drop Rarity: 1/1
EXP reward: 349

Venus LVL: 5
Venus POW: 115
Venus RES: 25
Mercury LVL: 0
Mercury POW: 75
Mercury RES: 100
Mars LVL: 3
Mars POW: 105
Mars RES: 125
Jupiter LVL: 1
Jupiter POW: 100
Jupiter RES: 75

Location: Dunno
Enemy Type: Optional Boss
Music Type: Monster-type Boss



Name: Haunting Aura
Species: No sprite

Level: 0
Turns: 1
Attribute:  Neutral

HP: 40
PP: 0
Attack: 0
Defense: 999
Agility: 0
Luck: 99
HP Regen: 0
PP Regen: 0

Item 1: N/A
Item 2: N/A
Item 3: N/A
Item 4: N/A

AI Setting: 0, only use first ability
Ability 1: Spooky Veil
Ability 2: N/A
Ability 3: N/A
Ability 4: N/A
Ability 5: N/A
Ability 6: N/A
Ability 7: N/A
Ability 8: N/A
Non-Standard: N/A

Coins: 0
Item Drop: Nothing
Item Drop Rarity: N/A
EXP reward: 0

Venus LVL: 0
Venus POW: 100
Venus RES: 100
Mercury LVL: 0
Mercury POW: 100
Mercury RES: 100
Mars LVL: 0
Mars POW: 100
Mars RES: 100
Jupiter LVL: 0
Jupiter POW: 100
Jupiter RES: 100

Location: Fought alongside Spooky Spectre
Enemy Type:  Optional Boss
Music Type:  Monster-type Boss

Spooky Veil: Vanish into thin air, targets group leader, always goes first.



I think the strategy here is obvious. In any case, the reason for the boss's weak stats and attacks is that it's supposed to be a relatively easy introduction to puzzle bosses.
« Last Edit: 01 July 2012, 21:19:04 by JamietheFlameUser » Logged

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« Reply #20 on: 01 July 2012, 21:55:35 »
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The boss itself seems pretty nice, but I'm a bit cautious about the Haunting Aura enemies. I love the concept, but their health seems pretty low, and they don't have sprites. What if their HP were boosted to about 80-100, and were given a small aura-like glowing ball?

As for the Amaze sprite itself, that could work. I would either vote for that or a slightly modified sprite myself, but I don't see anything wrong with it.
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Remember this: Whenever I ask you of something, noncompliance will subject you to the almighty SOL. You shall all quiver and shake when in the SOL's path! Hehe... Hehe... Hehehehehahahahahahahahahahaaa!!!

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« Reply #21 on: 01 July 2012, 22:31:34 »
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I think the auras are supposed to simulate well... an aura around the main foe. That's why they don't have sprites. Still, with them being selectable separately, it kinda breaks the illusion.
Logged

Spoiler for quotes:
[9:00:50 PM] Randel Peltier: Ok...what did I do last night?
[9:01:19 PM] Kain: Something boring, repetitive, and lasted for about sixty seconds.
---
[10:45:08 AM] Salanewt: But yeah, the elemental phalluses are being... Stroked up by Saturos and co., and the energy will go towards... Mt. Muffin, where the Golden Climax will arise.
[7:28:42 PM] Salanewt: An added bonus is that Isaac and co. were trying to stop Saturos and co. because their beliefs state that Mt. Muffin should remain a virgin.
---
[9:54:21 PM] Randel Peltier: Guess the number in my head an you get to pick what I say. Number between 1-10
[9:54:28 PM] leaf: 11
[9:54:36 PM] Randel Peltier: Fuck!
---
[8:38:13 PM] Randel Peltier: Shes like this queen up on a pedastal that I have yet to court.
[8:38:29 PM] Kain: You've tried courting her.
[8:38:43 PM] leaf: and failed spectacularly
[8:38:44 PM] Randel Peltier: Ive tried...shes the best dating game ever.
---
[12:24:35 AM] Salanewt: I need to find a picture of a naked person to put on the Christmas tree next year.
---
[2:19:06 PM] Zeadra: wait... Rief's a guy???
---
[1:09:57 PM] Zeadra: well if you want to know if its a new effect or something weird, just check GS1, if side step is there maby it is the nimble dodge thing
[1:10:35 PM] Kioll: For once, you've contributed something useful.  o.O
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« Reply #22 on: 01 July 2012, 22:36:48 »
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And if it weren't for that, I would agree 100% with the lack of a sprite. If there were a way to connect all of the enemies in a way to fix the illusion, then it could work.
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« Reply #23 on: 02 July 2012, 05:53:16 »
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Ideally, the Haunting Auras would take up the exact same space as the Spooky Spectre, so you wouldn't even notice if you switched targets, or if you were targeting all of them with an area-of-effect ability.

The fight basically serves as a warning not to ignore the combat log. Similar "don't ignore the combat log" stunts would probably be pulled in later puzzle boss battles, as well.
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Zelos: Let's not start on this again...

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« Reply #24 on: 03 July 2012, 00:36:36 »
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I wonder if we could code a new group type that makes all of the enemies on the other team overlap each other? I have no idea if we could do it with the game's current system, but it would be like how some group types make the first enemy the leader of the group while also modifying their locations on the field.
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Have a nice day!

Remember this: Whenever I ask you of something, noncompliance will subject you to the almighty SOL. You shall all quiver and shake when in the SOL's path! Hehe... Hehe... Hehehehehahahahahahahahahahaaa!!!

Yoshi's Lighthouse is a hacking website in progress. Why not check it out if you like Yoshi or the Mario & Luigi games?
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« Reply #25 on: 03 July 2012, 11:01:33 »
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Aye, that's the only problem I have with that type of enemy.  I love the concept, but the implementation has me worried.
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JamietheFlameUser
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« Reply #26 on: 08 July 2012, 20:27:09 »
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Something I'd like to bring up here:

The end-of-Arc-I plot switch. More specifically, the battle against Charon at the entrance to the Glitch Zone, where it's revealed that she's not really the Big Bad.

Here's my idea:
When Charon reaches 50% of her max HP or lower, she automatically uses the ability "Call Master". This summons the corporeal form of the corruption itself into the battle. In other words, the final boss. Its first action is automatically "Engulf". That is to say, it pops up a speech bubble where the corruption says, "You have outlived your usefulness!" or something similar. Then it basically just EATS Charon. Cue mid-battle dialogue from party and stuff before the corruption blows your whole party to smithereens in short order. It'll be essentially completely invincible, things like 16383 HP, 40965 PP, 1023 Attack and Agility (if possible, otherwise just 512), 512 (or if Attack and Agility are 512, 255) Defence, 63 Luck. You know, that kind of BS.
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Zelos: Let's not start on this again...

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« Reply #27 on: 08 July 2012, 21:42:32 »
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Umm, Glitch Zone is Act III, iirc.  While the Charon fight in indeed Art I, Act II would be the pursuit of the virus.  The reason you go to Venus and Jupiter clans is for assistance in finding it, iirc.  Venus has Search, Jupiter has Prophesy,  stuff like that.

Also... that's crazy different from what was discussed earlier...
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JamietheFlameUser
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« Reply #28 on: 08 July 2012, 22:11:26 »
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Hm. Oh well.

Still, it was a cool idea, wasn't it?
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Zelos: Let's not start on this again...

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« Reply #29 on: 08 July 2012, 23:58:26 »
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Not really.  Kinda looks like a dick move, to be honest.  If we're gonna have an unwinnable fight, it'd need to be done better, like how S&M's first fight was.
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Today at 18:00:23
Teawater: By the way, I was wondering, did anyone else notice the ".gba" ROM in the Downloads section?
Today at 16:54:26
JamietheFlameUser: Well, that particular Briggs fight was from a long time ago. I haven't been working on my current hack the past few days because of other stuff.
Today at 16:40:10
Luna_blade: @Saturos: Your english exams?
Today at 16:33:40
Teawater: Can't remember exactly what shae of yellow it was, so not sure it would be too close or not.
Today at 16:30:58
Teawater: @KoP: Wouldn't Shiny Gold be for the Sol Clan?
Today at 15:37:37
Salanewt: Oh wait, tag doesn't work down here. But yeah, how is your hack going Jamie?
Today at 15:37:00
Salanewt: [me] considers giving him the Sol Blade...
Today at 15:36:00
Salanewt: Oh my. To be honest though, I'd be more likely to give Briggs stuff from later regions; him being a pirate from another continent and all.
Today at 09:36:58
JamietheFlameUser: How not to design boss fights: give human-type bosses stats and equipment on par for what the Editor says their level is and what equipment is available where they're from. You get stuff like an actually scaled to level 21 Briggs with a Great Sword, Silver Plate, Silver Helm, Vambrace, and Leather Boots. God, that was BS.
Today at 09:09:49
Saturos: Wow first part of exam is ower (in english) tomorow speaking part.
Today at 07:11:35
JamietheFlameUser: Eh, I didn't know the exact chance of Curse screwing you over. Still, that 6% chance to fail to act at all could screw you over when it matters most. The obvious solution, of course, is to stick that armour on a character who doesn't do anything but spam attack moves anyway.
Today at 07:10:52
leaf: ...assuming I'm remembering the chance of curse taking effect correctly as 25%
Today at 07:09:50
leaf: in fact, you get two turns the majority of the time (~56%), and only completely fail to act ~6%, the remainder of the time getting one action
Today at 07:07:49
leaf: I like that stealth armor buff. it wouldn't make sense to do that with the clerics ring available, but if you remove that, it's actually an interesting item. On average, you get ~1.5 turns per round. it's potentially very strong, but carries risks
Today at 07:04:59
leaf: lol
Today at 06:39:21
JamietheFlameUser: Reading the Venus Psynergy topic and 'lol'ing at Role's reaction to a very simple spell idea I'd had (and still think is awesome), where rock explodes out of the ground from a single point in a focused, cone-shaped burst. Role read me the riot act about not combining elements again. lol.
Today at 06:17:58
JamietheFlameUser: Well, one thing I came up with that was actually potentially cool is a modification to the Stealth Armour. I gave it +1 turns, under the assumption that the Cleric's Ring would be removed. You might get 2 actions that round, or 1 action, or maybe no actions at all! RNG at its finest.
Today at 06:15:32
Knight of Purgatory: Nice orange text kain. Maybe it should be a shiny gold
Today at 06:03:40
leaf: I concur. There isn't much I'd consider worth salvaging from dc in terms of work done, but reading the old threads can be quite amusing
Today at 06:01:48
JamietheFlameUser: LOL I'm looking at the DCrisis Items/Equipment section. Role and I were both so immature about it (me especially) that it's hilarious in hindsight.


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